Ouvrages disponibles à la bibliothèque universitaireLa cote est indiquée en fin de référence bibliographique
ATKINS Barry,
More than a game : the computer game as fictional form, Manchester university press, Manchester, 2003. Cote : V 28638
BOGOST Ian,
Unit operations : an approach to videogame criticism, MIT press, Cambridge, 2006. Cote : V 29137
BOGOST Ian,
Persuasive games : the expressive power of videogames, MIT press, Cambridge, 2007. Cote : V 28694
COGBURN Jon,
Philosophy through video games, Routledge, New-York, 2009. Cote : V 29135
CUDDY Luke,
The Legend of Zelda and philosophy : I link therefore I am, Open Court, Chicago, 2008. Cote : V 29116
DYER-WHITEFORD Nick,
Games of empire : global capitalism and video games, University of Minnesota Press, Minneapolis, 2009. Cote : V 29136
EGENFELDT-NIELSEN Simon,
Understanding video games : the essential introduction , Routledge, New-York, 2008. Cote : V 28622
GALLOWAY Alexander,
Gaming : essays on algorithmic culture, University of Minnesota Press, Minneapolis, 2006. Cote : V 28618
JONES Steven Edward ,
The meaning of video games : gaming and textual strategies, Routledge, New York, 2008. Cote : V 29131
JUUL Jesper ,
Half-real : video games between real rules and fictional worlds, MIT Press, Londres, 2005. Cote : V 28621
JUUL Jesper,
A casual revolution : reinventing video games and their players, The MIT press, Cambridge, 2010. Cote : V 28695
KLINE Stephen,
Digital play : the interaction of technology, culture, and marketing, McGill-Queen's University Press, Montréal, 2003. Cote : V 28643
LAFRANCE Jean-Paul,
Les jeux vidéo : à la recherche d'un monde meilleur, Hermes science/Lavoisier, Paris, 2006. Cote : V 28735
MÄYRÄ Frans,
An Introduction to Game Studies : Games in Culture, Sage, Londres, 2008.
Cote : V 29134
McGONIGAL Jane,
Reality is broken : why games make us better and how they can change the world, J. Cape, Londres, 2011. Cote : V 28617
PERRON Bernard,
Horror video games : essays on the fusion of fear and play, McFarland, Jefferson, 2009. Cote : V 29130
RAESSENS Jozef, FREDERIK Ferdinand, GOLDSTEIN Jeffrey,
Handbook of computer game studies, MIT Press, Cambridge, 2005. Cote : V 4-28692
RUFAT Samuel, TER MINASSIAN Hovig,
Les jeux vidéo comme objet de recherche, Questions théoriques, Paris, 2011. Cote : V 28666
TRICLOT Mathieu,
Philosophie des jeux vidéo, Zones, Paris, 2011. Cote : V 28668
WARDRIP-FRUIN Noah, HARRIGAN Pat et CRUMPTON Michael,
First person : new media as story, performance, and game, MIT Press, Cambridge, 2004. Cote : V 28693
WOLF Mark et PERRON Bernard ,
The video game theory reader, Routledge, New-York, 2003. Cote : V 28620
WOLF Mark et PERRON Bernard ,
The video game theory reader 2, Routledge, New-York, 2009. Cote : V 28619
Quelques ressources en ligneGame Studies: The International Journal of Computer Game Researchhttp://gamestudies.org
Games and Culture: A Journal of Interactive Mediahttp://gac.sagepub.com/
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